I’m the most stubborn person in the world, I always do what I intend to do!
For a long time I tried to make fountains that were at the same time bath or shower. Initially I tried in 2 pieces: a fountain and an invisible shower or tub. Now I succeeded to join both.
The base clone is the hubba-tubba (bathtub value – Base Game) and the base mesh is from a work named JB fountains (available at MTS2). As I said, none of my works affect the original and they are not clones, they are adaptation for other purposes. You can use everything together without conflicts.
Here is a bath tub to be placed outdoors. Sims will bathe nude but there will be no shoo. It is autonomous and has own water animation, that is, it is not a game effect so it it is seen from hood view.
As you can see, there are no taps or any plumbing and likewise there are no animations to open taps or water, the water is already in the tub and run from a wood thingie.
It is weird to have water coming from nowhere, so I included a sculpture that I named “Hydraulic Motion” (for lack of anything that makes sense! )
It is cloned from the Immobile Chimes (which also makes no sense for me!) and is supposed to simulate a water pump or something, but in fact it is just something to avoid that sims walk thru the wood conductor. It is not required at all. You can put a plant or a vase or anything you thing more proper.
It can be used by all sims as from children. I didn’t enable toddler bathing and didn’t test. It is an autonomous bath to use outdoors. Don’t know what happen if you try to wash a dog either!
The wood tub fountain is located in Plumbing/Miscellaneous and costs § 100. The poly count is 1254 because of adding all the crap that belongs to the hubba-tubba. In fact the mesh is just 432 polys.
The sculpture is the same as the original Chimes, added by a small portion to complete the Circle around the chimes. It is located in Decorative/Sculptures and costs §150
All the work is Base Game but of course, as I have the whole pack, well, the whole pack is required.
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