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  • Sets EA Castle Set   (Views: 3,022 )

    3 Responses

    1. xptl297 says:

      Classified as “Store Edition”, requires Pets or further. To verify if further EPs are required you have to open one of following objects: televisions, showers or tubs (none in this package) because they have interactions like “Tinker” or “Watch Movies” that are typical from last EPs. You don’t need to open every single object, just look for the ones that you know has a Pie Menu, a bed for example will reveal if pets is required, a television will reveal all EPs. Uni EP is not a requirement because most of the interactions have a check “Is Sim YA?” and will disqualify any BG sim. Pets included the damned LUA codes and it makes also equally pejorative to deal with it. I like pets but I have my real ones. EA pets are just a bore, I actually just wanted a pet object that could be tied to a tree and barked to every passing-by. I have enough by feed, wash and care for my own pets, don’t need an electronic similar.

    2. xptl297 says:

      PS: Wow, quite a big package and probably includes all the objects I miss and practically finishes my Life Stories. I was decided to close it at 500MB contents that are quite a lot for LS. I have already 490MB, plus all the root modifications, better say corrections because they were really primitive work. I will be glad to welcome any further interesting packages to fulfill some holes once EA’s objects are preferable than custom ones. Not that they are much better but they are technically more elaborated. Colors are a down but that is why you surfer for recolors. A perfect mesh is a mesh that is enough detailed but lowest poly count possible and accept a 256 square pixel texture (256×256) with good visual results. LS doesn’t give good support for any texture bigger than 512 square pixels so it is the largest acceptable. Hair and clothing cannot overpass 512 at all, mainly if there’s a bump map included. Bump maps over 256×256 bleeds thru. The maximum acceptable for hair and clothing poly count is <3000 polys, anything over this count is not professional enough. Maximum acceptable texture size for TS is 1024x1024 and it is already over the needed, anything over this size needs better adjustments and further research for updated know-how. My personal technies 🙂

    3. LadyAngel says:

      I’m pleased you know what you are doing! lol. Thanks for the info, I’ve updated the post to include ‘Pets’ as a required pack.

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