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  • Creating Sims 2 – Adding Drop-Shadows to Objects   (Views: 3,379 )

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    1. xptl297 says:

      It is very interesting because it is using Gimp. Since I bought Photoshop 7 almost 15 years ago, I simply stopped looking in other programs I have, including Gimp. I always use the tools “Burn”-“Dodge” to make shadows because it allows you shadowing textures free-hand. It is much easier to add engraving shadows mainly over plain colors when you first burn the surrounding area you want to highlight so that it gets a darker tone, then you use the dodge tool to create lines strategically placed. The visual result is that the dodged lines project out from the dark area and simulated protruded shadows. It was this technique I used to recolor the Base Game Quaint Chair. To add floor or wall shadows to an object you need to add “Plane” mesh subsets to your object mesh. They are simple square planes named as “ground shadow”, “East, West, South or North shadows”. Most of the game objects already have such subsets. You need to create a black and white shadow texture where black is empty and white projects shadows on the ground or wall. The amount of transparence used in the white texture decides the visibility of the shadow, for example if you want to project a shadow around a lamp that is lit, you create a white circle where the center is completely white and the borders show increasing transparence. You get such effect by creating one black layer and add a second layer containing a white circle. Then you can decrease the visibility of the borders of the white circle in a diffuse way. The same with the walls. Normally I think that those shadows are just a decorative pain and I use to black the existing ones. For my kind of game play, shadows do no good.

    2. LadyAngel says:

      I’ve never used that method before. I’m very nervous about trying new things, but I may give this a go as it would give me greater control over which parts of the image are shadowed and how, thank you! 🙂

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